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ASHVALE 0.8.162, the work of sadfrogltc: Saltmere is rebuilt, with cobbled streets, run-down houses and real piers. Its pirates hold the south pier: four quest lines, a pet to earn and a Speechcraft talk check.
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New characters with a wallet now start on Tutorial Island. A guide, a gold arrow and a goal box walk you through every station, then the ferry rows you home.
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Cats prowl the town, a stone bridge crosses the mountain trail, and metal armour now hampers spells and arrows. Five tiers of mage robes and of ranged armour to wear instead.
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The Saltmere Links, better: a group now takes turns like real golf. Tee off in order, then the ball farthest from the hole plays. Everyone watches the player's shot, and the others stand round to watch until it is their turn.
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The swing works on phones: one touch is one press, so you always get the strike tap after the power tap. The course is smooth mown turf, the ponds sit in the ground, and a cobbled road with lamps runs from Saltmere's streets to the clubhouse.
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The Saltmere Links is open: an 18-hole golf course on the coast north-east of Saltmere. Take the new path north out of Saltmere, through the gap in the hedge, to the clubhouse.
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Isla the club pro sells four club sets, from the Starter (500 GOLD) to the Master (40,000): better clubs hit further and give you more room on the swing meter. You need a set to play.
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The best rounds go on the board by the clubhouse door, lowest first. Par is 71.
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Press to start the swing, again for the power (hit the gold MAX mark for a bonus) and again on the line for a clean strike. Watch the wind, the lie, the bunkers and a lot of water. On the greens the drifting dots show the break.
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Fergus the starter sends you out alone or with a group of up to four. Play for fun, or for GOLF: winner takes the pot, or so much a stroke. The @ashvale Bank holds the stakes and pays out when the round is done.
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ASHVALE 0.8.156: the Thornwatch's story goes on. Five new chapters south of the Red Moor, each a little harder than the last, and each tells you the combat level it wants.
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The Sisters' Barrow, then the Caged Seer: the Gloamwood's hollow oak, five standing stones, and a red portal to burned Emberfall. Then the Drowned Tower in the Blackmere bog and its four cellars.
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From SadFrogLTC: Farming, a new skill. Patches by the roads, eight crops that grow in phases, seeds from beasts, tools at the general stores, and three farming quests.
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Last, the ruined abbey: Gorrath at the barracks forge has Gwen's hammer, and under the cathedral four crypts lead down to the Maiden of Thorns. Take potions.
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ASHVALE 0.8.155: the Thornwatch stone, Mother Isolde's reward for clearing the Hollow Den, now has its own look: a red moor stone crowned with thorns and a bone-white arrowhead.
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ASHVALE 0.8.154: the Hollow Den now drops the Scroll of town portal, a rolled scroll with a blue ribbon.
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Read it deep in the den and you step out at the nearest town portal. Restock, then step back through the town portal to land right where you read it. One use: the next portal needs a new scroll.
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ASHVALE 0.8.152: Thornwatch Camp stands beside the Saltmere road, east of Ashvale. A walled archers' camp with a forge, a herbalist, a peddler and its own portal stone.
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Past the camp lies the Red Moor, and under it the Hollow Den. Mother Isolde asks you to clear the den, every last creature in it. Take potions; most will need two trips.
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Also from SadFrogLTC: a hill on the Lake Castle road with a cemetery by the castle, and your music settings are now remembered between visits.
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ASHVALE 0.8.151: the great mountain is open. Two ways up, camps along the trails and fingerposts to show the way.
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Fences and boulders now line the roads (walk around them), and every music track has a night version. All of it made by SadFrogLTC. Thanks!
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On the summit stands the Frostspire, a wizard's tower you can walk into, with its own quests and a wizard cloak. Mountain goats roam the slopes.
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ASHVALE 0.8.150: petting your dog no longer leaves you stuck afterwards, and pets now stand on the ground on hills and slopes instead of sinking into them.
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ASHVALE 0.8.149: Inspect your dog and you see its own picture next to its traits. Pets also stay inside with you now: upstairs they no longer walk out through the wall.
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