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ASHVALE v0.8.16: a new trade window. Ask another player to trade, and each of you puts up one thing from your own wallet, an item or some GOLD. You see what they offer, never their whole inventory.
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Change your offer and both accepts reset. When you both accept, the arcade swaps the two in one transaction: both move or neither does. Items show as the game items they are.
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ASHVALE v0.8.15: every animal drops its own meat and hide. Wild boar give boar meat and a boar hide, deer give venison and a deer hide, giant rats give rat meat and a rat pelt.
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Hares give hare meat and a hare pelt, mountain goats goat meat and a goat hide. Timber wolves, grey wolves and sand lizards give their own pelts and skins. Cook the meat at a fire: bigger animals heal more and need more Cooking.
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ASHVALE v0.8.13: your loot settles by itself. New things you carry go to your own wallet automatically, so the chest no longer has a button for it.
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Selling to a shop sends the piece back to @ashvale, and buying gives you the oldest copy @ashvale holds. A new one is only made when none is left.
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Gear, tools and Gold you drop stay on the ground until someone takes them. Food, resources, arrows and potions rot away. Your chest is safe when you die.
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Every NFT keeps its identity. Drop one and whoever picks it up gets that exact piece. Trades show the game item, not an inscription id, and something you trade or send away on the arcade leaves your bag and chest.
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ASHVALE v0.8.11: rivers have their water back. Rivers and lakes above the old village water line were drawn under the ground; now every river and lake stands at its own level.
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A hollow that a river runs through is one flat lake at the river's level, in the game and in the Atlas, instead of water stepping down its sides.
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ASHVALE v0.8.10: chest fixes. You can now take Gold out of the chest, and things on their way to your wallet stay marked as arriving, even after a reload.
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Fixed: an item could be taken twice (once from the Wallet tab, once from the chest), and a deposit could be paid twice while the first was still on its way.
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Fixed: storing something that had not reached your wallet yet made it vanish. Now it waits until it arrives. Tools, packs and the frost staff now reach your wallet too.
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ASHVALE v0.8.9 and the Atlas: water lies flat. Where a river runs through a hollow, the whole hollow now fills to the river's level as a lake, instead of the river hanging over it.
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ASHVALE v0.8.8: the Ashvale chest. It stands by the well in Ashvale village, next to Auditor the clerk.
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Loot from before today is not in your wallet yet. Open the chest and press Put them in my wallet: the @ashvale Bank mints your gear and grants your stacks to your own address.
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Everything you own from Ashvale lives in your own DogecoinArcade wallet: gear as NFTs; Gold, resources, food, potions and arrows as tokens.
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Your bag and your chest are the same wallet; the game only remembers what you carry. Open the chest to take what you need for the road, or store what you don't.
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Some resource tokens are still being issued over the next few hours. If one isn't ready, the chest says so; try again later.
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ASHVALE v0.8.7: the hawk is quicker. Wearing a Hawk ring you now fly twice as fast as you can run.
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The hawk also looks like it is flying now: its legs are tucked away and it casts no shadow on the ground below.
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ASHVALE v0.8.6: the Hawk rings. Two have been made, and they are out there now.
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In your bag a Hawk ring does nothing. Wear it out in the open and you become a hawk: you fly over the trees, walls and water, fast and for free, and your view pulls far back. Monsters cannot reach you, and a hawk cannot fight, gather or trade.
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Magical items never vanish: drop a Hawk ring and it stays exactly where it fell until someone picks it up. Also, monsters that got stuck where you could not reach them now come out to fight.
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To land, take the ring off over open ground. If you hold a Hawk ring in your arcade wallet, open the Wallet tab and press Take Hawk ring into your bag. Gear in your wallet can be traded like any NFT.
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ASHVALE v0.8.5: buildings and stairs that behave, a better Saltmere, and controller support.
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Walls hold: some buildings in the north of Saltmere - the Harbour Master, the North Warehouse and a few houses - had no walls, so you could walk straight through. Every building has its walls now; the way in is the door.
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Stairs you can find your way back down: every upper floor has an opening with a railing and an amber arrow, a floor bar with Downstairs / Upstairs (Page Up / Page Down work too), and only the stairs themselves climb.
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Also: game controllers work (left stick walks, right stick turns, A interacts, X attacks, Y opens your bag); Saltmere's harbour follows the land itself, its piers stand on posts, and lakes in the Atlas lie flat.
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Chickens and hens: the brown hen looks like a hen again, both peck and wander the yards, they run when you go for them (so do hares and deer; boars and wolves fight back), and both drop raw chicken to cook.
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