{"json":{"name":"Skull Squad #11","description":"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.","dna":"885321927a98ea697b5a7c9c7d29a42daf159ce4","edition":11,"date":1789763734764,"attributes":[{"trait_type":"Background","value":"Blood"},{"trait_type":"Skull","value":"Blood"},{"trait_type":"Eyes","value":"Hollow"},{"trait_type":"Jaw","value":"Clenched"},{"trait_type":"Hat","value":"Horns"}],"compiler":"HashLips Art Engine"},"raw":"{\"name\":\"Skull Squad #11\",\"description\":\"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.\",\"dna\":\"885321927a98ea697b5a7c9c7d29a42daf159ce4\",\"edition\":11,\"date\":1789763734764,\"attributes\":[{\"trait_type\":\"Background\",\"value\":\"Blood\"},{\"trait_type\":\"Skull\",\"value\":\"Blood\"},{\"trait_type\":\"Eyes\",\"value\":\"Hollow\"},{\"trait_type\":\"Jaw\",\"value\":\"Clenched\"},{\"trait_type\":\"Hat\",\"value\":\"Horns\"}],\"compiler\":\"HashLips Art Engine\"}"}