{"json":{"name":"Pixel Skull #3","description":"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.","dna":"f2e1f73ce58293bc91db6af32cec53f48d09b2af","edition":3,"date":1789763734752,"attributes":[{"trait_type":"Background","value":"Mint"},{"trait_type":"Skull","value":"Bone"},{"trait_type":"Eyes","value":"Xed"},{"trait_type":"Jaw","value":"Clenched"},{"trait_type":"Hat","value":"Horns"}],"compiler":"HashLips Art Engine"},"raw":"{\"name\":\"Pixel Skull #3\",\"description\":\"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.\",\"dna\":\"f2e1f73ce58293bc91db6af32cec53f48d09b2af\",\"edition\":3,\"date\":1789763734752,\"attributes\":[{\"trait_type\":\"Background\",\"value\":\"Mint\"},{\"trait_type\":\"Skull\",\"value\":\"Bone\"},{\"trait_type\":\"Eyes\",\"value\":\"Xed\"},{\"trait_type\":\"Jaw\",\"value\":\"Clenched\"},{\"trait_type\":\"Hat\",\"value\":\"Horns\"}],\"compiler\":\"HashLips Art Engine\"}"}