{"json":{"name":"Pixel Skull #7","description":"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.","dna":"af1dc2c9cfe722e0ee5b6ac91f37e1290a27c601","edition":7,"date":1789763734755,"attributes":[{"trait_type":"Background","value":"Sand"},{"trait_type":"Skull","value":"Bone"},{"trait_type":"Eyes","value":"Flames"},{"trait_type":"Jaw","value":"Clenched"},{"trait_type":"Hat","value":"Halo"}],"compiler":"HashLips Art Engine"},"raw":"{\"name\":\"Pixel Skull #7\",\"description\":\"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.\",\"dna\":\"af1dc2c9cfe722e0ee5b6ac91f37e1290a27c601\",\"edition\":7,\"date\":1789763734755,\"attributes\":[{\"trait_type\":\"Background\",\"value\":\"Sand\"},{\"trait_type\":\"Skull\",\"value\":\"Bone\"},{\"trait_type\":\"Eyes\",\"value\":\"Flames\"},{\"trait_type\":\"Jaw\",\"value\":\"Clenched\"},{\"trait_type\":\"Hat\",\"value\":\"Halo\"}],\"compiler\":\"HashLips Art Engine\"}"}