{"json":{"name":"Skull Squad #12","description":"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.","dna":"62d3726facf8af9a5d835219d389fa5d5acbec86","edition":12,"date":1789763734765,"attributes":[{"trait_type":"Background","value":"Mint"},{"trait_type":"Skull","value":"Blood"},{"trait_type":"Eyes","value":"Xed"},{"trait_type":"Jaw","value":"Chipped"},{"trait_type":"Hat","value":"Crown"}],"compiler":"HashLips Art Engine"},"raw":"{\"name\":\"Skull Squad #12\",\"description\":\"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.\",\"dna\":\"62d3726facf8af9a5d835219d389fa5d5acbec86\",\"edition\":12,\"date\":1789763734765,\"attributes\":[{\"trait_type\":\"Background\",\"value\":\"Mint\"},{\"trait_type\":\"Skull\",\"value\":\"Blood\"},{\"trait_type\":\"Eyes\",\"value\":\"Xed\"},{\"trait_type\":\"Jaw\",\"value\":\"Chipped\"},{\"trait_type\":\"Hat\",\"value\":\"Crown\"}],\"compiler\":\"HashLips Art Engine\"}"}