{"json":{"name":"Pixel Skull #4","description":"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.","dna":"9bacf85e9a2d1a62e00cf6e18cb359066ec8b2f5","edition":4,"date":1789763734753,"attributes":[{"trait_type":"Background","value":"Slate"},{"trait_type":"Skull","value":"Rust"},{"trait_type":"Eyes","value":"Xed"},{"trait_type":"Jaw","value":"Open"},{"trait_type":"Hat","value":"Cap"}],"compiler":"HashLips Art Engine"},"raw":"{\"name\":\"Pixel Skull #4\",\"description\":\"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.\",\"dna\":\"9bacf85e9a2d1a62e00cf6e18cb359066ec8b2f5\",\"edition\":4,\"date\":1789763734753,\"attributes\":[{\"trait_type\":\"Background\",\"value\":\"Slate\"},{\"trait_type\":\"Skull\",\"value\":\"Rust\"},{\"trait_type\":\"Eyes\",\"value\":\"Xed\"},{\"trait_type\":\"Jaw\",\"value\":\"Open\"},{\"trait_type\":\"Hat\",\"value\":\"Cap\"}],\"compiler\":\"HashLips Art Engine\"}"}