{"json":{"name":"Skull Squad #3","description":"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.","dna":"c80e588b5a0f48001b01a08478728b3596562ecf","edition":3,"date":1789763734759,"attributes":[{"trait_type":"Background","value":"Drip"},{"trait_type":"Skull","value":"Cursed"},{"trait_type":"Eyes","value":"Flames"},{"trait_type":"Jaw","value":"Grill"},{"trait_type":"Hat","value":"Cap"}],"compiler":"HashLips Art Engine"},"raw":"{\"name\":\"Skull Squad #3\",\"description\":\"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.\",\"dna\":\"c80e588b5a0f48001b01a08478728b3596562ecf\",\"edition\":3,\"date\":1789763734759,\"attributes\":[{\"trait_type\":\"Background\",\"value\":\"Drip\"},{\"trait_type\":\"Skull\",\"value\":\"Cursed\"},{\"trait_type\":\"Eyes\",\"value\":\"Flames\"},{\"trait_type\":\"Jaw\",\"value\":\"Grill\"},{\"trait_type\":\"Hat\",\"value\":\"Cap\"}],\"compiler\":\"HashLips Art Engine\"}"}