{"json":{"name":"Skull Squad #9","description":"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.","dna":"c01397b5d784778952b591e2d07f32816da0e2c4","edition":9,"date":1789763734762,"attributes":[{"trait_type":"Background","value":"Sand"},{"trait_type":"Skull","value":"Rust"},{"trait_type":"Eyes","value":"Xed"},{"trait_type":"Jaw","value":"Clenched"},{"trait_type":"Hat","value":"None"}],"compiler":"HashLips Art Engine"},"raw":"{\"name\":\"Skull Squad #9\",\"description\":\"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.\",\"dna\":\"c01397b5d784778952b591e2d07f32816da0e2c4\",\"edition\":9,\"date\":1789763734762,\"attributes\":[{\"trait_type\":\"Background\",\"value\":\"Sand\"},{\"trait_type\":\"Skull\",\"value\":\"Rust\"},{\"trait_type\":\"Eyes\",\"value\":\"Xed\"},{\"trait_type\":\"Jaw\",\"value\":\"Clenched\"},{\"trait_type\":\"Hat\",\"value\":\"None\"}],\"compiler\":\"HashLips Art Engine\"}"}