{"json":{"game":{"name":"ASHVALE","description":"New in 0.8.162, from sadfrogltc: Saltmere is rebuilt - cobbled streets, run-down houses and real piers - and its pirates have moved in on the south pier with four quest lines, a pet to earn and a Speechcraft talk check. New characters with a wallet start on Tutorial Island: a guide, a gold arrow and a goal box walk you through every skill station before the ferry takes you home. Cats now prowl the town, a stone bridge crosses the mountain trail, and metal armour now hampers spells and arrows, with five tiers of mage robes and of ranged armour to wear instead. From 0.8.161: groups take turns on the Saltmere Links, the swing works on phones, the course is smooth mown turf and a cobbled road with lamps runs from Saltmere to the clubhouse. From 0.8.160: the Lily Run's turtles sink slowly so you can hop off in time. From 0.8.159: the Saltmere Links, an 18-hole golf course on the coast north-east of Saltmere. Take the path north out of Saltmere to the clubhouse: buy a set of clubs from Isla the club pro (Starter to Master), and Fergus the starter sends you out alone or with a group of up to four, for fun or for GOLF (winner takes the pot, or so much a stroke). A three-press swing, wind, lies, bunkers, plenty of water and sloping greens; the best rounds go on the board. From 0.8.158: what you wear stays on when you come back; a slow wallet read no longer moves your worn gear into the chest. From 0.8.157: the Lily Run. Off the trail into Saltmere, Pondkeeper Bram minds a little crossing in a model mountain: set your Doginal Frog down at the booth and hop it over the cart road and across the river on logs and turtles to the five lily-pad homes. One player at a time, everyone at the rail can watch, and the best scores go on the board. Doginal Frogs now walk with you as pets, and long-press your pet for Choose pet: every pet inscription in your wallet on its own card. And the game now runs at the same speed on every screen. From 0.8.156: the rest of the Thornwatch's story, five new chapters south of the Red Moor, each a little harder than the last and each telling you the combat level it wants: the Sisters' Barrow and Sister Corva; the Caged Seer, through the Gloamwood's hollow oak, the five standing stones and the red portal to burned Emberfall; the Drowned Tower in the Blackmere bog and its four cellars; and the ruined abbey, its barracks forge and the four crypts beneath, where the Maiden of Thorns waits. And from sadfrogltc: Farming, a new skill. Patches by the roads, eight crops that grow in phases, seeds dropped by beasts, rakes, spades and watering cans at the general stores, and three farming quests; old quest items now each have a look of their own. From 0.8.155: the Thornwatch stone has its own look, a red moor stone with a ring of thorns. From 0.8.154: the Scroll of town portal, a one-use scroll dropped in the Hollow Den: read it to step out at the nearest town portal, then step back through once to return. From 0.8.153: pet dogs have smaller heads and rounder bodies, so their collars, scarves and chains show. From 0.8.152: Thornwatch Camp, a walled archers' camp beside the Saltmere road east of Ashvale, with its own shops and a town portal; the Red Moor beyond it; and the Hollow Den, a cave to clear for Mother Isolde's quest. Also a hill on the Lake Castle road with a cemetery by the castle, and your music settings remembered between visits. From 0.8.151: the great mountain with its two ways up, camps and fingerposts; the Frostspire wizard tower on the summit with its quests and the wizard cloak; mountain goats; fences and boulders along the roads; night versions of every music track. From 0.8.150: petting your dog no longer leaves you stuck, and pets stand on the ground on slopes. From 0.8.149: Inspect shows your dog's own picture with its traits, and pets stay inside with you upstairs. From 0.8.148: your pet dog stays in a ring round you on Heel, roams, runs, sits and lies down on Play (two dogs on Play play together), and you can pet it. From 0.8.147: sheep in the fields, and a soundtrack with its own music for each area (a Music tab picks the track). From 0.8.146: the Lake Castle's court - a throne room, banquet hall, gardens and fountains, and a royal family with errands for you. From 0.8.145: fishing all along the Lake Castle's waters, and a bridge you walk on. From 0.8.144: the Lake Castle at full size on East Lake, about 450 m north-east of Ashvale over a torch-lit bridge, with a farm, windmill, chapel, market and four new quests. From 0.8.143: the Lake Castle stands north-east of Ashvale, over a river and a bridge; fallen town guards drop loot; the dragon offers Talk-to first. From 0.8.142: hold a Doginal Dog or an Anti Doginal Dog in your Dogecoin wallet and that dog walks at your heel as a pet; long-press it to choose which, or to see anyone's number and traits. From 0.8.141: GOLD put in a Fortune Engine while the Bank could not be reached comes back to your pack by itself, and a spin the Bank never answers frees the machine. From 0.8.140: a wallet with more than 500 pieces is read in full, so no item goes missing from your pack or chest. From 0.8.139: GOLD moves at once between your pack, your chest and the Fortune Engines; a cash-out over 20,000 keeps 20,000 in your pack and puts the rest in your chest; dropping GOLD uses the chest's number pad. From 0.8.135: dropping GOLD asks how much, and a Fortune Engine cash-out over 10,000 GOLD goes straight to your chest. From 0.8.130: stand up from a Fortune Engine and your GOLD is back in your pack at once. From 0.8.129: Fortune Engine credit shows the moment you put GOLD in, and at the card table the turn always passes to the next player round from the one who acted. From 0.8.128: four Fortune Engines in the Saltmere Tap's card room upstairs, steel cabinets with mechanical reels made by a master smith and a wizard. Sit on the bench, put GOLD in the coin slot, pick a wager from 1 to 300 and pull the lever; the @ashvale Bank keeps your credit and sends it home when you stand up. From 0.8.127, by sadfrogltc: the Heart Below dungeon is rebuilt and the dragon fight reworked, three quests are back, and Cinder's deer are home north of the wall. From 0.8.126: chess moves show in the chat. From 0.8.124: a table played for GOLD asks before you sit. From 0.8.123: your @handle is your name, everywhere. Ziibiing's land is there the moment you arrive. And from 0.8.120: each home has its own chest. What you put in a Ziibiing chest stays in Ziibiing's chests, what you put in an Ashvale chest stays in Ashvale's, and anything new from the arcade shows in both until you take it. Gold still on its way from the Bank counts in your chest at once. Chess pieces no longer jump back after a move, the card table shows all five board cards in a row, and ASHVALE has its own tab icon. ASHVALE is free to play: knights, wizards and archers, the Saltmere Tap's card room upstairs, the Chess Park, and the Ojibwe village of Ziibiing on the far continent.","version":"0.8.162","players":"Solo or online","multiplayer":true,"family":"ashvale","genre":"rpg","play":"c879bc1f5f3cfc1300b9f24252a47ce395028dc65fc78a0ab3004a9f272649f5","cover":"28d1007491d413d4c07cce95d43eff4c54600cffd78661ff3456606a15493210"}},"raw":"{\"game\": {\"name\": \"ASHVALE\", \"description\": \"New in 0.8.162, from sadfrogltc: Saltmere is rebuilt - cobbled streets, run-down houses and real piers - and its pirates have moved in on the south pier with four quest lines, a pet to earn and a Speechcraft talk check. New characters with a wallet start on Tutorial Island: a guide, a gold arrow and a goal box walk you through every skill station before the ferry takes you home. Cats now prowl the town, a stone bridge crosses the mountain trail, and metal armour now hampers spells and arrows, with five tiers of mage robes and of ranged armour to wear instead. From 0.8.161: groups take turns on the Saltmere Links, the swing works on phones, the course is smooth mown turf and a cobbled road with lamps runs from Saltmere to the clubhouse. From 0.8.160: the Lily Run's turtles sink slowly so you can hop off in time. From 0.8.159: the Saltmere Links, an 18-hole golf course on the coast north-east of Saltmere. Take the path north out of Saltmere to the clubhouse: buy a set of clubs from Isla the club pro (Starter to Master), and Fergus the starter sends you out alone or with a group of up to four, for fun or for GOLF (winner takes the pot, or so much a stroke). A three-press swing, wind, lies, bunkers, plenty of water and sloping greens; the best rounds go on the board. From 0.8.158: what you wear stays on when you come back; a slow wallet read no longer moves your worn gear into the chest. From 0.8.157: the Lily Run. Off the trail into Saltmere, Pondkeeper Bram minds a little crossing in a model mountain: set your Doginal Frog down at the booth and hop it over the cart road and across the river on logs and turtles to the five lily-pad homes. One player at a time, everyone at the rail can watch, and the best scores go on the board. Doginal Frogs now walk with you as pets, and long-press your pet for Choose pet: every pet inscription in your wallet on its own card. And the game now runs at the same speed on every screen. From 0.8.156: the rest of the Thornwatch's story, five new chapters south of the Red Moor, each a little harder than the last and each telling you the combat level it wants: the Sisters' Barrow and Sister Corva; the Caged Seer, through the Gloamwood's hollow oak, the five standing stones and the red portal to burned Emberfall; the Drowned Tower in the Blackmere bog and its four cellars; and the ruined abbey, its barracks forge and the four crypts beneath, where the Maiden of Thorns waits. And from sadfrogltc: Farming, a new skill. Patches by the roads, eight crops that grow in phases, seeds dropped by beasts, rakes, spades and watering cans at the general stores, and three farming quests; old quest items now each have a look of their own. From 0.8.155: the Thornwatch stone has its own look, a red moor stone with a ring of thorns. From 0.8.154: the Scroll of town portal, a one-use scroll dropped in the Hollow Den: read it to step out at the nearest town portal, then step back through once to return. From 0.8.153: pet dogs have smaller heads and rounder bodies, so their collars, scarves and chains show. From 0.8.152: Thornwatch Camp, a walled archers' camp beside the Saltmere road east of Ashvale, with its own shops and a town portal; the Red Moor beyond it; and the Hollow Den, a cave to clear for Mother Isolde's quest. Also a hill on the Lake Castle road with a cemetery by the castle, and your music settings remembered between visits. From 0.8.151: the great mountain with its two ways up, camps and fingerposts; the Frostspire wizard tower on the summit with its quests and the wizard cloak; mountain goats; fences and boulders along the roads; night versions of every music track. From 0.8.150: petting your dog no longer leaves you stuck, and pets stand on the ground on slopes. From 0.8.149: Inspect shows your dog's own picture with its traits, and pets stay inside with you upstairs. From 0.8.148: your pet dog stays in a ring round you on Heel, roams, runs, sits and lies down on Play (two dogs on Play play together), and you can pet it. From 0.8.147: sheep in the fields, and a soundtrack with its own music for each area (a Music tab picks the track). From 0.8.146: the Lake Castle's court - a throne room, banquet hall, gardens and fountains, and a royal family with errands for you. From 0.8.145: fishing all along the Lake Castle's waters, and a bridge you walk on. From 0.8.144: the Lake Castle at full size on East Lake, about 450 m north-east of Ashvale over a torch-lit bridge, with a farm, windmill, chapel, market and four new quests. From 0.8.143: the Lake Castle stands north-east of Ashvale, over a river and a bridge; fallen town guards drop loot; the dragon offers Talk-to first. From 0.8.142: hold a Doginal Dog or an Anti Doginal Dog in your Dogecoin wallet and that dog walks at your heel as a pet; long-press it to choose which, or to see anyone's number and traits. From 0.8.141: GOLD put in a Fortune Engine while the Bank could not be reached comes back to your pack by itself, and a spin the Bank never answers frees the machine. From 0.8.140: a wallet with more than 500 pieces is read in full, so no item goes missing from your pack or chest. From 0.8.139: GOLD moves at once between your pack, your chest and the Fortune Engines; a cash-out over 20,000 keeps 20,000 in your pack and puts the rest in your chest; dropping GOLD uses the chest's number pad. From 0.8.135: dropping GOLD asks how much, and a Fortune Engine cash-out over 10,000 GOLD goes straight to your chest. From 0.8.130: stand up from a Fortune Engine and your GOLD is back in your pack at once. From 0.8.129: Fortune Engine credit shows the moment you put GOLD in, and at the card table the turn always passes to the next player round from the one who acted. From 0.8.128: four Fortune Engines in the Saltmere Tap's card room upstairs, steel cabinets with mechanical reels made by a master smith and a wizard. Sit on the bench, put GOLD in the coin slot, pick a wager from 1 to 300 and pull the lever; the @ashvale Bank keeps your credit and sends it home when you stand up. From 0.8.127, by sadfrogltc: the Heart Below dungeon is rebuilt and the dragon fight reworked, three quests are back, and Cinder's deer are home north of the wall. From 0.8.126: chess moves show in the chat. From 0.8.124: a table played for GOLD asks before you sit. From 0.8.123: your @handle is your name, everywhere. Ziibiing's land is there the moment you arrive. And from 0.8.120: each home has its own chest. What you put in a Ziibiing chest stays in Ziibiing's chests, what you put in an Ashvale chest stays in Ashvale's, and anything new from the arcade shows in both until you take it. Gold still on its way from the Bank counts in your chest at once. Chess pieces no longer jump back after a move, the card table shows all five board cards in a row, and ASHVALE has its own tab icon. ASHVALE is free to play: knights, wizards and archers, the Saltmere Tap's card room upstairs, the Chess Park, and the Ojibwe village of Ziibiing on the far continent.\", \"version\": \"0.8.162\", \"players\": \"Solo or online\", \"multiplayer\": true, \"family\": \"ashvale\", \"genre\": \"rpg\", \"play\": \"c879bc1f5f3cfc1300b9f24252a47ce395028dc65fc78a0ab3004a9f272649f5\", \"cover\": \"28d1007491d413d4c07cce95d43eff4c54600cffd78661ff3456606a15493210\"}}"}