← Inscriptions
#1,586
text/html · 403 bytes · 1 transaction
Running in a sandbox: it has no cookies, cannot reach this page, and cannot load anything from outside this machine. It can ask this account to sign something; what it asks is shown to you before anything is signed, and it cannot reach this node's wallet, its files, or its other pages.
What it is
| Owner | @ashvale |
| Creator | @ashvale |
| Inscribed | block 1,529,532 |
| Id | ef4adaa77ee432e6e9215664f2e01d1fd03ed8da16ef67183459b02cef493b14 |
| SHA-256 | d6c5eea397e64bffee9704c10bbe04d3987c7f43390c82fa21b6e92e6617dbde |
In games
Make an offer
Offer real PEP
for this testnet piece
Settled through lock scripts on both chains: your PEP is locked so only the piece's holder can claim it, and only by handing you the piece; if they never do, it comes back to you by itself.
Offer Pepecoin main PEPOr offer PEP TEST 
Sign in to offer for it. An offer travels to whoever holds the piece as a message on the chain, and it is paid for by the wallet that signs it — which this page is not holding.
Its JSON
{"game": {"name": "ASHVALE", "description": "New in 0.8.51: the wild herds stampede. Attack one deer, goat or hare and the whole herd bolts together, all the same way, away from you - they run about twenty-five paces, graze where they stop, and wander home a few minutes later, so a hunter gets one good shot. And the Feather Headband: a collection of twenty, a beaded red band with one black-tipped feather, never sold and never earned, all twenty with @apple. In 0.8.50 the Big Chief Headdress - a war bonnet of white feathers tipped in black, one of one, never sold and never earned, worn by @apple. Gold, rune stones and anything worth 100 GOLD or more now stay where they fall until somebody picks them up, held by @ashvale for whoever finds them, even after everyone has left. Lose the connection and the game tells you, with a Reload button, instead of letting you play on alone. The people of Ashvale and Saltmere look out over their streets now, not all the same way. In 0.8.49 ASHVALE loads much faster - about 40 seconds down to about 15 on a slow phone - and the world now loads in parts: only the towns near you, the rest as you travel. Arrive somewhere new through a portal and a swirl of portal light carries you there while the town loads. Long-press or right-click another player to see their combat level, and View stats shows all their skills. Tap a quest in your Quests panel to read its whole story in the words of the one who gave it, and remove it from the log if you like - your progress stays, and the giver takes you back where you left off. Fenn, Rowan, Cobb, Mabb, Tolly and Bryce have faces of their own now. In 0.8.48 the wild places are wilder. Deer move in herds of twenty to thirty, wild boar in sounders of six to twelve, hares two or three to a form, and timber wolves in packs of seven to fifteen, and they are met more often across the map. No wolf pack stands within six hundred paces of the village well any more, so the last thing Fenn the tanner asks for is the long walk it always was. The village folk have re-counted everything they tell you - his herd counts, the warden's hare and deer distances, the marsh deer and the cook's venison all say what the land actually holds now, and the marsh deer graze south of Saltmere, where they are; the old line pointed the other way. In 0.8.47 the Quests panel reads its own names properly, so a quest that wants logs says \"bring 8 logs\" instead of \"bring 8 logses\", and a deer, a trout or a salmon is the same word at any number. In 0.8.46 the camera sees through walls, roofs and trees that get in the way of your character; stairs in tall houses work properly; long-press another player to trade with them or follow them; you wake at the portal of the last town you were in. Every line names the villager who gave you the quest and the thing you actually have to bring or slay, with how many you have and how many you need - it used to guess, and it guessed wrong. And there is a new thread in Ashvale: Fenn the tanner keeps frames of skins drying on the lane below the east road, and nobody in the village knew he had them. Six rat pelts to start, eight off the hares, three boar hides, two from the timber wolves, and a word said to Pip at the end - then he hands you his own mithril skinning knife, the only one in the valley. The cook at the kitchen range off the well is Hob now, and still teaches anyone who brings something cooked. Ashvale and Saltmere are rebuilt - timber-framed plaster houses with tiled roofs, brick gables, glass windows and open shutters, each house in its own colours, and Saltmere's tall harbour houses four storeys high. A 3D fantasy RPG on a whole small planet of your own: two continents in a wide ocean, island chains, rivers that run from the mountains to the sea, deserts, rainforest, taiga and snowy peaks, with weather that follows the climate. Walk out of Ashvale village, take the trail down to Saltmere, a harbour town on the coast with docks and tall houses you can climb, and fight, chop, mine, fish and cook your way across the world. The trail has an end now: Cobb the elder gives the last quest, and a stone that brings you back to the harbour whenever it wakes. Perla the net-mender sends you out onto the harbour marks with a net, a rod and a pot. Silas the mason has a job going at the north gate for anyone who can chop, mine and keep their word. Mabb the sailmaker is re-cutting the north boat's sail and wants willow, deer leather and a word said at Bela's counter. Pip the apprentice has a pump to build to clear the winter water out of the mine, and wants tin, hare skins, two wolf pelts and the fall of the ground off the surveyor. And Auditor the clerk has one line in his ledger that has never balanced, and will close it with gold out of the village's own seam, both the mithril stones in the parish, slow-burning maple charcoal, and a word said to Pax by the blue door. Latency the warden keeps the north gate, the torches and the road up the range, and his thread is a ladder made of wood: hares on the stubble, four deer hides for a case, six lengths off the nineteen yews behind him, and a word said to Orin at the Saltmere anvil. Meet other players standing exactly where they are. Your progress carries over.", "version": "0.8.51", "players": "Solo or online", "multiplayer": true, "family": "ashvale", "genre": "rpg", "play": "c879bc1f5f3cfc1300b9f24252a47ce395028dc65fc78a0ab3004a9f272649f5", "cover": "28d1007491d413d4c07cce95d43eff4c54600cffd78661ff3456606a15493210"}}