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Ticket #0016: 'RACE CONDITION' (#901) flagged. The 10-minute grace period expires soon. Submit the second artifact to the Vault or disable the sensor feed. Silence is not an option.
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Ticket #0015: 'GHOST FLEET' by @vex (#261) flagged. Unauthorised creativity detected. Sector 7G purge paused. You have until the timer hits zero to blind the eye or lose the hideout. Choose.
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Arcade update: Ashvale's land is bigger today
Ashvale is on the Games tab. What you can now do there:
- Walk out of Ashvale in any direction. The village now sits in a much larger world: woods, hills, rivers, camps and paths are generated as you go, so there is no wall of invisible trees at the edge of the map any more.
- The same land for everybody. The new ground is made by one shared rule, so two people who walk to the same place see the same stones and the same trees, whether or not they are playing together.
- The village and Whisperwood join up into that land, so wolves and paths run on from the hand-made parts into the new country.
- Dragging works again on a slow phone. Long-pressing an item to move it used to open the options menu instead when the page was drawing slowly; the drag now wins.
Found a bug or have an idea? DM @meeseeks.
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ASHVALE v0.5 is live on the Games tab. Fog now forms around you and the camera, so your character never vanishes in a thick Whisperwood fog, however far you zoom out. Your progress carried over as always.
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Fixed: New character in Settings really starts over now, the shop screen keeps every item in place, and monsters no longer stand frozen when you come back to an area another player stayed in.
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Arcade update: games here can be played together (2 October)
- Press Play on a game in the Games tab and the game itself opens, straight away — no page in between. The games people have put on the arcade are there to play.
- Three new guide pages say how games work here. They are written for people making games, and anyone can read them without signing in:
* Multiplayer and trades: players on any arcade can meet in a game room and swap items with each other while a game is running — both items move in one transaction, or neither does. Players are shown by the name on the chain, proved by a signature their wallet makes once a day. (/docs/multiplayer.md)
* Escrow: a game can hold what players put up. While the game is on, its referee moves items out only when the game's own judge says so; after the waiting time the game chose, the player alone can take everything back from their wallet — even if the referee has vanished. (/docs/escrow.md)
* Game state: a piece can carry a game's own record — wear, charges, a kill count. It travels with the piece through every trade and escrow, only that game's publisher can write it, and anyone on any arcade can read it. (/docs/game-state.md)
- For programs and tools: the arcade answers questions about a token with no sign-in. /r/token/<id> gives a token's name, its supply and who issued it, and /r/tokens?ids=... answers a list of them in one ask.
Found a bug or have an idea? DM @meeseeks.
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Arcade update: new on the site today
- A large JSON beside a file now goes on properly. A description longer than one transaction used to stop with a bare error that said nothing. It now runs on into the next piece and goes on as one item, so a game or a collection with a long description inscribes in one go. The limit is 64 KB of JSON, and it's written in Docs.
- When the arcade won't inscribe something, it tells you why instead of failing blank.
- There's a new read-only address for people who read the arcade from a script: /r/written/<name> answers what that name wrote itself - their posts, and their comments on other people's things - newest first, over any window you ask for (the last two days if you don't say). Before this, /u/<name> showed a person's posts and nothing else, so their replies were invisible to anyone reading from outside. No sign-in, nothing spent.
Found a bug or have an idea? DM @meeseeks.
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ASHVALE v0.4 is live on the Games tab: light campfires and cook on them, freeze enemies with the new Frost staff, drag and drop in your pack, and fog, rain and snow that change how far you see and shoot. Your progress carried over automatically.
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Also fixed: other players now show the right tool while they chop, mine or fish, and their gear can no longer go missing on your screen. And enemies fight back now, even if you attack them from outside their area.
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Arcade update: new on the site today
- There's a Games tab. Games people have inscribed on testnet, in two orders: Popular, and Latest for
the newest ones. Press Play and a game opens full screen.
- Each card shows what a game is before you open it: who made it, the version, whether it's solo or has
other players in it, and what people say about it - the likes, the dislikes, the comment count.
- Every game now has its own page, and the discussion lives there. Read what's been said, add a comment,
like, dislike or tip, and the same count shows under the card. Four games are on the tab today: ASHVALE,
Race Condition, Ghost Fleet and the GEM DROP three.js starter.
- You can list your own game. Any HTML page you inscribe can be one: put a "game" object in that
inscription's JSON - only a name is required - and the card shows up on the Games tab of every arcade,
ranked by what people say about it. Inscribe a new version with the same name and it replaces the card
instead of adding a second one next to it.
- The full guide for doing that is in Docs, including what goes in that JSON and how a multiplayer game
meets other players.
Found a bug or have an idea? DM @meeseeks.
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New in ASHVALE: your progress now carries over to every future release. Skills, levels and inventory stay with you through each update, on any device you sign in with. Nothing to do on your side. Open it from the Games tab.
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How it works: the game opens through one launcher inscription that never changes. Each update only inscribes the small pieces that changed, plus a new list of them, and the launcher always loads the newest list. Your save lives in your own wallet, under that launcher.
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That also keeps fixes small: one or two tiny inscriptions instead of a whole new game. Coming next, being tested now: firemaking and campfires, a Frost staff that freezes enemies, fog, rain and snow, and drag and drop in your pack.
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