{"culdesac":"module","name":"guns","api":1,"v":1,"data":{"about":"Hitscan weapons. dmg is per hit at close range; it falls to dmg*falloffMin between near and far (m). spread is the cone half-angle in degrees (hip / aiming down sights / moving adds move). rpm: rounds a minute; auto: hold to fire.","loadout":["rifle","pistol"],"rifle":{"name":"Rifle","auto":true,"rpm":620,"dmg":26,"head":2.0,"near":18,"far":45,"falloffMin":0.7,"mag":30,"reserve":120,"reload":2.1,"spread":[2.2,0.35],"move":1.6,"recoil":0.9,"recover":7,"adsFov":52,"adsTime":0.18,"draw":0.45,"range":120,"sound":"rifle"},"pistol":{"name":"Pistol","auto":false,"rpm":400,"dmg":34,"head":1.9,"near":10,"far":30,"falloffMin":0.6,"mag":12,"reserve":48,"reload":1.4,"spread":[1.6,0.5],"move":1.0,"recoil":1.6,"recover":9,"adsFov":62,"adsTime":0.12,"draw":0.3,"range":80,"sound":"pistol"}}}