{"ashvale3d":"module","name":"quests","api":1,"v":2,"data":{"quests":{"ashen_crown":{"name":"The Ashen Crown","giver":"maren","steps":[{"id":1,"zone":"whisperwood","goal":{"kill":"wolf","n":10},"reward":"sword_t1","talk":["Ah. A traveller. Forgive an old woman for staring; we've seen few new faces since the river took the Brightwater road.","I am Maren. I keep the records here, and the well, and more memories than the valley has room for.","Something is wrong in Whisperwood. Every night the wolves come down to the fold and take a lamb. Always one. Always at the same hour.","Hungry wolves are never that tidy. These hunt as if someone tells them when.","My late husband's blade hangs over my hearth. Thin out ten of the grey wolves in the wood and it is yours. Plain bronze, but honest.","Whisperwood begins past the north gate. Tam sells bread if you need it. And come back alive; I hate writing names in the records."],"progress":["{left} more of the grey wolves, {name}. They run in threes near the old stumps.","If they bite deep, eat. Tam's bread mends a torn arm faster than any prayer."],"complete":["Ten. And not one of them with a full belly. Strange, for wolves that eat a lamb every night.","Here: Aldric's sword. He'd want it swinging again rather than gathering soot."],"locked":[]},{"id":2,"zone":"whisperwood","goal":{"kill":"bandit_leader","n":1},"reward":"xp:attack:1500","talk":["Something else troubles me. The hunter found boot prints among the wolf tracks. Men's boots, walking calm beside the pack.","Bandits. They herd the wolves to keep folk off the old road. There is something on that road they want kept quiet.","Their leader camps deep in Whisperwood, past the split oak. He is no farmhand with a stolen knife; he fought in the old wars.","Bring him down, {name}, and bring me whatever he carries. Train first if you must. The wood will wait; he will not get kinder."],"progress":["The bandit leader still walks free. Look past the split oak, deep in the wood.","He won't be alone. Thin his men first, and keep your strength up."],"complete":["You're back, and with blood on your sleeve. Not all of it yours, I hope.","A map, sewn into the lining of his coat? Let me see... These marks are the goblin camp, east of the old forest.","Bandits buying from goblins. Whatever passes between them, it starts in that camp. You have earned this, and more."],"locked":["The goblins have dug in at their camp east of the old forest. Garrick says go in strong, or not at all.","Train while you wait. Chop, fish, swing that sword. When the way under the hill opens, come and find me."]},{"id":3,"zone":"whisperwood","goal":{"kill":"goblin_chief","n":1},"reward":"shield_t3","talk":["The goblin camp lies east of the old forest, through the gap in its east edge. Goblins fight dirty; their Chief fights dirtier.","The map names a Chief. Whatever the goblins trade the bandits, he decides it. Find him."],"progress":["The Goblin Chief still holds the camp east of the old forest. His goblins rally to him; thin them first."],"complete":["The Chief wore this round his neck? A shard of black glass... no. Not glass. Ash, hard as iron.","I have read of this. The Ashen Crown. Take this shield; you'll need it where this leads."],"locked":[]},{"id":4,"zone":"keep","goal":{"kill":"wraith","n":3},"reward":"xp:defence:6000","talk":["The crown was the old king's, burned with him when the Keep fell. Its pieces have been calling things out of the dark ever since.","A ghost walks the Keep's gate. The old stories say it will open the way for three wraith essences. Gather them."],"progress":["{left} more wraith essences. The cold you feel at the Keep isn't the weather."],"complete":["Three essences. The gate will know them. Go when you're ready, and not a moment before."],"locked":[]},{"id":5,"zone":"keep","goal":{"kill":"ash_knight","n":1},"reward":"body_t4","talk":["The gate opens onto the throne room, and onto the Ash Knight, who still guards a king long dead. He was the best of them, once."],"progress":["The Ash Knight still stands his watch. Grief makes a soldier stubborn; ash makes him tireless."],"complete":["You gave him his rest. I hope he thanked you, in whatever way a knight of ash can."],"locked":[]},{"id":6,"zone":"keep","goal":{"kill":"lich","n":1},"reward":"choice_t5","talk":["Behind the throne waits the one who wears the rest of the crown: the Lich of Ashvale. End it, and the valley remembers what it was."],"progress":["The Lich still holds the crown. Every night it does, the valley forgets a little more of itself."],"complete":["It's over. Take what it guarded; choose well. It's yours by every right this valley has."],"locked":[]}],"done":["The crown is ash again, and the valley is ours. There'll always be a seat by my fire for you, {name}.","Now go on. Somewhere out there, something else is waiting to be written down."]},"drove_road":{"name":"The Drove Road","giver":"rowan","steps":[{"id":1,"zone":"whisperwood","goal":{"kill":"wolf","n":5},"reward":"xp:strength:600","talk":["Mind you stand between me and the gate. That heifer spooks at strangers and she's twenty stones of stranger.","Rowan. I take beasts down the east road and sell 'em at Saltmere, eleven seasons running. This season I can't get a drove out of Ashvale.","Grey wolves come off the wood at dusk and run at the near side. They don't kill so much as scatter. Two miles an hour, and you'll walk 'em back twice over before dark.","Five of 'em. That's what it took last season and what it'll take now: thin the pack till the pack takes notice of a quieter road.","North gate, then keep the old stumps on your left. Come back with five and I'll stand you shoeing at Garrick's."],"progress":["{left} more wolf, {name}. The drove's nervous enough as it stands.","They run in threes. Two at a time suits me better."],"complete":["Five. That's the west run, the lot of 'em, by the look of that pelt.","Beast walked two mile further today than it did last week. That's the whole of this trade, that is."]},{"id":2,"zone":"saltmere","goal":{"kill":"boar","n":6},"reward":"pack_t1","talk":["Aye, the beasts are calmer. The next trouble's further down the road, and it's closer to Saltmere than anyone down there will admit.","There's grazing west of the town - good grass, with a marsh drain running through it. Boar root the whole of it at night. Six acres this year, turned over like a kitchen garden.","Nettie feeds half the town off those marshes and Sela sells the reeds. They'll back me, but they're not going out at dusk to say it themselves.","Six boar. Quick, for the weight they carry, and they'll charge if you back them onto the drain bank. Keep a way back to the path open."],"progress":["{left} more boar. The grazing's still turned up wherever you haven't been."],"complete":["That's the marsh quiet again, and the grass'll come back before the frost.","Mention it at the Tap when you get down there. Hollis'll want to know who did it, and he won't charge you for the drink."]},{"id":3,"zone":"saltmere","goal":{"kill":"timber_wolf","n":4},"reward":"helmet_t2","talk":["There's a bigger trouble on the trail, and it isn't the grey pack you cleared.","Timber wolves. Bigger than the wood wolves and a good deal bolder. They follow a drove at night and take one off the rear, and by morning you've a collar in the grass and no dog.","Four of 'em. They won't come at you in the open - they'll test you where the path goes under the pines and the bells are out of sight.","Take the iron out of Ashvale if you've not got it. I'd rather pay for a helmet than write to a man's wife."],"progress":["{left} more of the big wolves. Listen for the bells - if the drove's gone quiet, they're behind it."],"complete":["Four. And they came off the north trail, not the road, which is the difference between a loss and a story.","Wear that. You've earned the weight of it."]},{"id":4,"zone":"saltmere","goal":{"kill":"bandit","n":6},"reward":"xp:attack:1800","talk":["Last of it, and it's the part I've not said to either elder, in Ashvale or in Saltmere.","There's a camp where the road bends out of the trees, and they've set a toll on anything with hooves in it. Six of 'em. A grey coat runs it; the rest are boys with sticks.","I won't pay it, and I've no wish to carry a sword into it myself. Take the camp apart, {name}, and the road's open again for everyone walking it, me included."],"progress":["{left} more of the toll-men. The camp's where the road bends out of the trees - you'll smell the fire before you see it."],"complete":["The camp's broken. That's my living handed back to me, and I don't know what to do with the thanks.","Go and sit in the Saltmere Tap and tell Hollis Rowan sent you. Whatever he's got for a traveller like you, you've earned it twice over."]}],"done":["The drove went east with all six beasts and none of them lost. That's what the road looks like now, {name}.","When you've a mind for more of it, ask after you in Saltmere. A town on the coast has its own way of being in trouble."]},"rudder":{"name":"The Shipwright's Rudder","giver":"bryce","steps":[{"id":1,"zone":"saltmere","goal":{"bring":"logs","n":8},"reward":"xp:woodcutting:1000","talk":["Eight sound logs and a boy to carry them, which is the same trouble twice. I can't get the boy either.","Bryce. I build boats here and mend them when the coast disagrees. The north boat came home last month with her rudder on the tide and nothing on the sternpost but iron.","I've a blank in the shed and no timber for it. Pine twists, and oak wants a season lying under cover, which is a season I don't have.","Eight ordinary logs, seasoned, stacked by the shed. Not the green stuff off the north road, and not pine. I'll know the difference and so will the sea."],"progress":["The shed wall is still empty, {name}. Eight logs, and I'll take them wherever you found them."],"complete":["That's a rudder blank in that stack, and it's the best half of one already.","You've an eye for timber. Most folk bring me fence posts and call it a week's work."]},{"id":2,"zone":"saltmere","goal":{"kill":"boar","n":5},"reward":"xp:strength:1200","talk":["Now the timber wants lying out, and the marsh won't let it lie.","Boar come up off the drain at dusk and root the whole of it. Last stack was forty logs; what I've got back is where they dragged it and what they didn't eat.","Five of them, and they'll charge the stack rather than move off it, so don't come at them with your back to the shed.","Rowan's already paid the marsh a visit. If they've come back, it's because the ones he left came looking for company."],"progress":["{left} more boar. The stack's still dragged about, and the mud's got tusks in it."],"complete":["That's the marsh quiet and the timber flat again. Look at that mud - that's a year of my life in it.","Take the strength you got out of it. It's the only thing a boat doesn't need a licence for."]},{"id":3,"zone":"saltmere","goal":{"talk":"tolly","n":1},"reward":"helmet_t2","talk":["It's hung. Rudder's on the north boat, hung and shipped, and I've not told the man who has to sail her.","Go down the third pier and tell Tolly she floats. He's pulled her six winters and won't ask me, and I won't go down there and watch him find out.","Say it plain: Bryce says she floats. That's all he wants and all he'll get out of me."],"progress":["Tolly, {name}. Third pier. Say the words and come back."],"complete":["He said the same back to you? Then it's true and we're both out of a excuse.","Here. Iron, off the old sternwork. On a boat a helm is the thing that turns her; on your head it's the same metal and I've no further use for it."]}],"done":["The north boat's out on the evening tide with a rudder that stays on. That's my name on the water again, {name}.","When you've a mind for the whole of it - the town, the harbour, and what the coast is short of - go and find Cobb by the portal. He's the elder, and he's been waiting for someone to ask."]},"salt_road":{"name":"The Salt Road","giver":"cobb","steps":[{"id":1,"zone":"whisperwood","goal":{"talk":"rowan","n":1},"reward":"xp:speechcraft:900","talk":["Sixty years I've kept the accounts of a town that never once asked what it wanted. Now somebody's walked the whole road and you're the first to ask me.","Cobb. I say where the boats may tie up, which is the whole of the trade, and it has taken me this long to notice we're the end of something.","Ashvale sends its beasts east and calls it a favour. We send fish west and call it Tuesday. Both of them are lying, and the road between has never had a name.","Walk back up to the east gate and tell Rowan Saltmere will take his drove on Tuesdays, at one price, every Tuesday, while I'm drawing breath. He'll want it from someone who came down it."],"progress":["Rowan, {name}. Up the trail at the east gate, and Tuesdays in your mouth."],"complete":["He said yes before you'd finished the sentence, I'll wager. Then the road has a price on it, which is most of what a road is."]},{"id":2,"zone":"saltmere","goal":{"bring":"iron_ore","n":6},"reward":"xp:mining:1500","talk":["We've a forge. Orin's anvil came out of the old chandlery when the town bought it, and it's a good anvil.","We've no mine. There's iron up in Ashvale, and every blade in this town has come down this road in somebody's pack and been sold back to the man who carried it.","Six iron ore, and I'll not tell you where to dig it. He'll melt it here, and the third of what he makes is town work: hooks, hinges, and the pins that hold a rudder on.","That last is why I'm asking. Bryce has a boat to hang and I'd rather pay for ore than pay for a funeral."],"progress":["The anvil's cold, {name}. Six ore, and Orin does the rest of it."],"complete":["That's a year of hinges in that stack, and work on the anvil that isn't selling swords to boys."]},{"id":3,"zone":"saltmere","goal":{"kill":"bandit","n":5},"reward":"chain_t2","talk":["There's a company on the north beach, and they call what they do salvage.","Wreck's wreck. The town's rule is the crew comes first and the cargo's ours, and we've held to that since before the church had a roof.","They take it off the sand before anyone's rowed out, and they've learned that nobody rows out in the dark. Five of them, and don't go at them where the shingle gives you no room to back up.","I'm not asking you to hang anybody. The town does that itself when it catches them. I'm asking you to make the beach unpleasant."],"progress":["{left} more of them. They'll go in the boats if you're slow, and stand in the surf if you're quick."],"complete":["The beach is quiet, and what washed up last week is standing in the town's hall where it belongs.","Put that on. It came off a wreck, like everything else here, only this time the town got the invoice."]},{"id":4,"zone":"saltmere","goal":{"kill":"bandit_leader","n":1},"reward":"cape_blue","talk":["Their man. They follow one man, and he picked the beach by the river mouth because that's where a wreck comes ashore and no one's rowed out to count it.","He'll be at the driftwood line at the turn of the tide. He won't wait for you to finish asking, so bring your boots and your patience in equal amounts.","You'll want to come back to me after. Sixty years I've kept a town's accounts, and there's one entry I've never once balanced."],"progress":["The driftwood line, {name}, at the turn of the tide. He'll be the one nobody else is standing near."],"complete":["That's the beach, then, and the ledger both. Come and find me by the portal - there's a thing I've kept by me six years for whoever walked the whole of the trail."]}],"done":["The Salt Road, then. Rowan will say it's his road, Bryce will say it's the water, and the accounts will say it's Tuesdays. All three of them are right.","That's the trail end to end in your column and mine. Mind you come down it now and then - a road nobody walks is just a long way to do nothing."]},"empty_water":{"name":"The Empty Water","giver":"perla","steps":[{"id":1,"zone":"saltmere","goal":{"bring":"shrimp_raw","n":12},"reward":"xp:fishing:1200","talk":["Perla. I mend nets in this town. I've mended eleven of them this past year, all of them on rocks, none of them wet.","Last spring the harbour had the town's marks moved out past the pier heads - ten metres of open water from the last plank, and they called it letting the shoal rest. The shoal rested. So did every net in Saltmere.","Net holes are like a ledger: you find the small one early or the whole thing runs open. What I couldn't work out was why nobody could land a fish to prove the nets were worth mending.","I've had the marks hauled back in, to where a person can stand and cast from a plank or a quay wall. Two weeks of arguing and I've had them hauled in. Go and prove it was worth the argument.","Twelve shrimp. The north pier heads and the quay wall, both - shallow water, a net, and you'll see them go past your feet."],"progress":["{left} more shrimp, {name}. They're the marks with the little floats on now, and they're under your arms, I'll warrant."],"complete":["So the water wasn't empty. It was out of reach, which is a different thing and a poorer argument. Hand those to Nettie and she'll have a tale to tell."]},{"id":2,"zone":"saltmere","goal":{"bring":"salmon_raw","n":4},"reward":"xp:fishing:2400","talk":["Shrimp keep a town fed. Salmon are what make a town talk, and I'd rather have both in the same basket.","There's a mark off the second pier head, the deep side where the channel runs out. Salmon on it, and it takes a rod, thirty in the skill, and standing on a plank that has no business holding a person.","Four of them. Bring them wet rather than in a bag - I want to see them wriggle when you come back to me.","And don't go at it in a blow. The planks are sound enough in a calm and they are not sound in a blow, and I've mended enough people as well as nets."],"progress":["Four salmon, {name}, and {left} to go. The tide's on the turn, which is when they run and when the pier creaks."],"complete":["That's the second pier fishable, and the first salmon anyone's landed off it in fourteen months. Write that down if you keep a book - I would."]},{"id":3,"zone":"saltmere","goal":{"bring":"lobster_raw","n":2},"reward":"xp:fishing:3600","talk":["Now the third pier, and I'll not pretend it's pleasant. That's the deep end of the harbour, and what lives down there has a shell and a grudge.","You'll want a pot, and forty in the skill, and you'll want to lower it slow and haul it slow, because a lobster that sees you coming is a lobster that's gone.","Mind the third plank on the way out. Tolly's right about it and nobody has fixed it and nobody will, so long as it holds a rope. Step over it, don't stand on it.","Two of them is plenty. They're not shrimp, and I'm not going to have you emptying the harbour to make a point about a mark."],"progress":["{left} more off the third pier, {name}. Slow down, slow up, and mind the plank."],"complete":["There's your point made, in two shells. The deep of this harbour was never empty either - it was a hundred metres further off than anybody was willing to walk."]},{"id":4,"zone":"saltmere","goal":{"talk":"nettie","n":1},"reward":"pack_t3","talk":["Last one, and it isn't a fish. Go and stand at Nettie's stall and tell her the harbour's fishing again.","She's sold nothing but inland trout off the Ashvale carts for a year, and she's done it with a straight face because somebody has to keep the stall open. She'll want it from someone who pulled it out of the water.","Tell her the marks are in, the prices are hers to set, and Perla says the nets are worth mending after all.","Come back to me after you've told her. There's a pack of mine you'll want, and I'd rather you filled it with what this harbour gives you than a cart of somebody else's trout."],"progress":["Nettie, {name}, at the fish market. Tell her the truth and she'll pretend not to believe you for a week."],"complete":["She sent you back to me with a face on. That's Nettie hearing news she's wanted for a year and not meaning to show it.","There's four of us who live off that water, and one of us who kept arguing about where the marks went. Put the pack to use - the harbour's back."]}],"done":["The Empty Water, and it wasn't empty at all, it was a hundred metres further off than anybody was prepared to stand. That's the whole of the tale.","Mind the marks when the storms go through, {name}. They drift, and a drifted mark is a season of empty nets and a mender with nothing to do but watch the water."]}}}}