{"ashvale3d":"module","name":"quests","api":1,"v":2,"data":{"quests":{"ashen_crown":{"name":"The Ashen Crown","giver":"maren","steps":[{"id":1,"zone":"whisperwood","goal":{"kill":"wolf","n":10},"reward":"sword_t1","talk":["Ah. A traveller. Forgive an old woman for staring; we've seen few new faces since the river took the Brightwater road.","I am Maren. I keep the records here, and the well, and more memories than the valley has room for.","Something is wrong in Whisperwood. Every night the wolves come down to the fold and take a lamb. Always one. Always at the same hour.","Hungry wolves are never that tidy. These hunt as if someone tells them when.","My late husband's blade hangs over my hearth. Thin out ten of the grey wolves in the wood and it is yours. Plain bronze, but honest.","Whisperwood begins past the north gate. Tam sells bread if you need it. And come back alive; I hate writing names in the records."],"progress":["{left} more of the grey wolves, {name}. They run in threes near the old stumps.","If they bite deep, eat. Tam's bread mends a torn arm faster than any prayer."],"complete":["Ten. And not one of them with a full belly. Strange, for wolves that eat a lamb every night.","Here: Aldric's sword. He'd want it swinging again rather than gathering soot."],"locked":[]},{"id":2,"zone":"whisperwood","goal":{"kill":"bandit_leader","n":1},"reward":"xp:attack:1500","talk":["Something else troubles me. The hunter found boot prints among the wolf tracks. Men's boots, walking calm beside the pack.","Bandits. They herd the wolves to keep folk off the old road. There is something on that road they want kept quiet.","Their leader camps deep in Whisperwood, past the split oak. He is no farmhand with a stolen knife; he fought in the old wars.","Bring him down, {name}, and bring me whatever he carries. Train first if you must. The wood will wait; he will not get kinder."],"progress":["The bandit leader still walks free. Look past the split oak, deep in the wood.","He won't be alone. Thin his men first, and keep your strength up."],"complete":["You're back, and with blood on your sleeve. Not all of it yours, I hope.","A map, sewn into the lining of his coat? Let me see... These marks are the goblin camp, east of the old forest.","Bandits buying from goblins. Whatever passes between them, it starts in that camp. You have earned this, and more."],"locked":["The goblins have dug in at their camp east of the old forest. Garrick says go in strong, or not at all.","Train while you wait. Chop, fish, swing that sword. When the way under the hill opens, come and find me."]},{"id":3,"zone":"whisperwood","goal":{"kill":"goblin_chief","n":1},"reward":"shield_t3","talk":["The goblin camp lies east of the old forest, through the gap in its east edge. Goblins fight dirty; their Chief fights dirtier.","The map names a Chief. Whatever the goblins trade the bandits, he decides it. Find him."],"progress":["The Goblin Chief still holds the camp east of the old forest. His goblins rally to him; thin them first."],"complete":["The Chief wore this round his neck? A shard of black glass... no. Not glass. Ash, hard as iron.","I have read of this. The Ashen Crown. Take this shield; you'll need it where this leads."],"locked":[]},{"id":4,"zone":"keep","goal":{"kill":"wraith","n":3},"reward":"xp:defence:6000","talk":["The crown was the old king's, burned with him when the Keep fell. Its pieces have been calling things out of the dark ever since.","A ghost walks the Keep's gate. The old stories say it will open the way for three wraith essences. Gather them."],"progress":["{left} more wraith essences. The cold you feel at the Keep isn't the weather."],"complete":["Three essences. The gate will know them. Go when you're ready, and not a moment before."],"locked":[]},{"id":5,"zone":"keep","goal":{"kill":"ash_knight","n":1},"reward":"body_t4","talk":["The gate opens onto the throne room, and onto the Ash Knight, who still guards a king long dead. He was the best of them, once."],"progress":["The Ash Knight still stands his watch. Grief makes a soldier stubborn; ash makes him tireless."],"complete":["You gave him his rest. I hope he thanked you, in whatever way a knight of ash can."],"locked":[]},{"id":6,"zone":"keep","goal":{"kill":"lich","n":1},"reward":"choice_t5","talk":["Behind the throne waits the one who wears the rest of the crown: the Lich of Ashvale. End it, and the valley remembers what it was."],"progress":["The Lich still holds the crown. Every night it does, the valley forgets a little more of itself."],"complete":["It's over. Take what it guarded; choose well. It's yours by every right this valley has."],"locked":[]}],"done":["The crown is ash again, and the valley is ours. There'll always be a seat by my fire for you, {name}.","Now go on. Somewhere out there, something else is waiting to be written down."]},"drove_road":{"name":"The Drove Road","giver":"rowan","steps":[{"id":1,"zone":"whisperwood","goal":{"kill":"wolf","n":5},"reward":"xp:strength:600","talk":["Mind you stand between me and the gate. That heifer spooks at strangers and she's twenty stones of stranger.","Rowan. I take beasts down the east road and sell 'em at Saltmere, eleven seasons running. This season I can't get a drove out of Ashvale.","Grey wolves come off the wood at dusk and run at the near side. They don't kill so much as scatter. Two miles an hour, and you'll walk 'em back twice over before dark.","Five of 'em. That's what it took last season and what it'll take now: thin the pack till the pack takes notice of a quieter road.","North gate, then keep the old stumps on your left. Come back with five and I'll stand you shoeing at Garrick's."],"progress":["{left} more wolf, {name}. The drove's nervous enough as it stands.","They run in threes. Two at a time suits me better."],"complete":["Five. That's the west run, the lot of 'em, by the look of that pelt.","Beast walked two mile further today than it did last week. That's the whole of this trade, that is."]},{"id":2,"zone":"saltmere","goal":{"kill":"boar","n":6},"reward":"pack_t1","talk":["Aye, the beasts are calmer. The next trouble's further down the road, and it's closer to Saltmere than anyone down there will admit.","There's grazing west of the town - good grass, with a marsh drain running through it. Boar root the whole of it at night. Six acres this year, turned over like a kitchen garden.","Nettie feeds half the town off those marshes and Sela sells the reeds. They'll back me, but they're not going out at dusk to say it themselves.","Six boar. Quick, for the weight they carry, and they'll charge if you back them onto the drain bank. Keep a way back to the path open."],"progress":["{left} more boar. The grazing's still turned up wherever you haven't been."],"complete":["That's the marsh quiet again, and the grass'll come back before the frost.","Mention it at the Tap when you get down there. Hollis'll want to know who did it, and he won't charge you for the drink."]},{"id":3,"zone":"saltmere","goal":{"kill":"timber_wolf","n":4},"reward":"helmet_t2","talk":["There's a bigger trouble on the trail, and it isn't the grey pack you cleared.","Timber wolves. Bigger than the wood wolves and a good deal bolder. They follow a drove at night and take one off the rear, and by morning you've a collar in the grass and no dog.","Four of 'em. They won't come at you in the open - they'll test you where the path goes under the pines and the bells are out of sight.","Take the iron out of Ashvale if you've not got it. I'd rather pay for a helmet than write to a man's wife."],"progress":["{left} more of the big wolves. Listen for the bells - if the drove's gone quiet, they're behind it."],"complete":["Four. And they came off the north trail, not the road, which is the difference between a loss and a story.","Wear that. You've earned the weight of it."]},{"id":4,"zone":"saltmere","goal":{"kill":"bandit","n":6},"reward":"xp:attack:1800","talk":["Last of it, and it's the part I've not said to either elder, in Ashvale or in Saltmere.","There's a camp where the road bends out of the trees, and they've set a toll on anything with hooves in it. Six of 'em. A grey coat runs it; the rest are boys with sticks.","I won't pay it, and I've no wish to carry a sword into it myself. Take the camp apart, {name}, and the road's open again for everyone walking it, me included."],"progress":["{left} more of the toll-men. The camp's where the road bends out of the trees - you'll smell the fire before you see it."],"complete":["The camp's broken. That's my living handed back to me, and I don't know what to do with the thanks.","Go and sit in the Saltmere Tap and tell Hollis Rowan sent you. Whatever he's got for a traveller like you, you've earned it twice over."]}],"done":["The drove went east with all six beasts and none of them lost. That's what the road looks like now, {name}.","When you've a mind for more of it, ask after you in Saltmere. A town on the coast has its own way of being in trouble."]},"rudder":{"name":"The Shipwright's Rudder","giver":"bryce","steps":[{"id":1,"zone":"saltmere","goal":{"bring":"logs","n":8},"reward":"xp:woodcutting:1000","talk":["Eight sound logs and a boy to carry them, which is the same trouble twice. I can't get the boy either.","Bryce. I build boats here and mend them when the coast disagrees. The north boat came home last month with her rudder on the tide and nothing on the sternpost but iron.","I've a blank in the shed and no timber for it. Pine twists, and oak wants a season lying under cover, which is a season I don't have.","Eight ordinary logs, seasoned, stacked by the shed. Not the green stuff off the north road, and not pine. I'll know the difference and so will the sea."],"progress":["The shed wall is still empty, {name}. Eight logs, and I'll take them wherever you found them."],"complete":["That's a rudder blank in that stack, and it's the best half of one already.","You've an eye for timber. Most folk bring me fence posts and call it a week's work."]},{"id":2,"zone":"saltmere","goal":{"kill":"boar","n":5},"reward":"xp:strength:1200","talk":["Now the timber wants lying out, and the marsh won't let it lie.","Boar come up off the drain at dusk and root the whole of it. Last stack was forty logs; what I've got back is where they dragged it and what they didn't eat.","Five of them, and they'll charge the stack rather than move off it, so don't come at them with your back to the shed.","Rowan's already paid the marsh a visit. If they've come back, it's because the ones he left came looking for company."],"progress":["{left} more boar. The stack's still dragged about, and the mud's got tusks in it."],"complete":["That's the marsh quiet and the timber flat again. Look at that mud - that's a year of my life in it.","Take the strength you got out of it. It's the only thing a boat doesn't need a licence for."]},{"id":3,"zone":"saltmere","goal":{"talk":"tolly","n":1},"reward":"helmet_t2","talk":["It's hung. Rudder's on the north boat, hung and shipped, and I've not told the man who has to sail her.","Go down the third pier and tell Tolly she floats. He's pulled her six winters and won't ask me, and I won't go down there and watch him find out.","Say it plain: Bryce says she floats. That's all he wants and all he'll get out of me."],"progress":["Tolly, {name}. Third pier. Say the words and come back."],"complete":["He said the same back to you? Then it's true and we're both out of a excuse.","Here. Iron, off the old sternwork. On a boat a helm is the thing that turns her; on your head it's the same metal and I've no further use for it."]}],"done":["The north boat's out on the evening tide with a rudder that stays on. That's my name on the water again, {name}.","When you've a mind for the whole of it - the town, the harbour, and what the coast is short of - go and find Cobb by the portal. He's the elder, and he's been waiting for someone to ask."]},"salt_road":{"name":"The Salt Road","giver":"cobb","steps":[{"id":1,"zone":"whisperwood","goal":{"talk":"rowan","n":1},"reward":"xp:speechcraft:900","talk":["Sixty years I've kept the accounts of a town that never once asked what it wanted. Now somebody's walked the whole road and you're the first to ask me.","Cobb. I say where the boats may tie up, which is the whole of the trade, and it has taken me this long to notice we're the end of something.","Ashvale sends its beasts east and calls it a favour. We send fish west and call it Tuesday. Both of them are lying, and the road between has never had a name.","Walk back up to the east gate and tell Rowan Saltmere will take his drove on Tuesdays, at one price, every Tuesday, while I'm drawing breath. He'll want it from someone who came down it."],"progress":["Rowan, {name}. Up the trail at the east gate, and Tuesdays in your mouth."],"complete":["He said yes before you'd finished the sentence, I'll wager. Then the road has a price on it, which is most of what a road is."]},{"id":2,"zone":"saltmere","goal":{"bring":"iron_ore","n":6},"reward":"xp:mining:1500","talk":["We've a forge. Orin's anvil came out of the old chandlery when the town bought it, and it's a good anvil.","We've no mine. There's iron up in Ashvale, and every blade in this town has come down this road in somebody's pack and been sold back to the man who carried it.","Six iron ore, and I'll not tell you where to dig it. He'll melt it here, and the third of what he makes is town work: hooks, hinges, and the pins that hold a rudder on.","That last is why I'm asking. Bryce has a boat to hang and I'd rather pay for ore than pay for a funeral."],"progress":["The anvil's cold, {name}. Six ore, and Orin does the rest of it."],"complete":["That's a year of hinges in that stack, and work on the anvil that isn't selling swords to boys."]},{"id":3,"zone":"saltmere","goal":{"kill":"bandit","n":5},"reward":"chain_t2","talk":["There's a company on the north beach, and they call what they do salvage.","Wreck's wreck. The town's rule is the crew comes first and the cargo's ours, and we've held to that since before the church had a roof.","They take it off the sand before anyone's rowed out, and they've learned that nobody rows out in the dark. Five of them, and don't go at them where the shingle gives you no room to back up.","I'm not asking you to hang anybody. The town does that itself when it catches them. I'm asking you to make the beach unpleasant."],"progress":["{left} more of them. They'll go in the boats if you're slow, and stand in the surf if you're quick."],"complete":["The beach is quiet, and what washed up last week is standing in the town's hall where it belongs.","Put that on. It came off a wreck, like everything else here, only this time the town got the invoice."]},{"id":4,"zone":"saltmere","goal":{"kill":"bandit_leader","n":1},"reward":"cape_blue","talk":["Their man. They follow one man, and he picked the beach by the river mouth because that's where a wreck comes ashore and no one's rowed out to count it.","He'll be at the driftwood line at the turn of the tide. He won't wait for you to finish asking, so bring your boots and your patience in equal amounts.","You'll want to come back to me after. Sixty years I've kept a town's accounts, and there's one entry I've never once balanced."],"progress":["The driftwood line, {name}, at the turn of the tide. He'll be the one nobody else is standing near."],"complete":["That's the beach, then, and the ledger both. Come and find me by the portal - there's a thing I've kept by me six years for whoever walked the whole of the trail."]}],"done":["The Salt Road, then. Rowan will say it's his road, Bryce will say it's the water, and the accounts will say it's Tuesdays. All three of them are right.","That's the trail end to end in your column and mine. Mind you come down it now and then - a road nobody walks is just a long way to do nothing."]},"empty_water":{"name":"The Empty Water","giver":"perla","steps":[{"id":1,"zone":"saltmere","goal":{"bring":"shrimp_raw","n":12},"reward":"xp:fishing:1200","talk":["Perla. I mend nets in this town. I've mended eleven of them this past year, all of them on rocks, none of them wet.","Last spring the harbour had the town's marks moved out past the pier heads - ten metres of open water from the last plank, and they called it letting the shoal rest. The shoal rested. So did every net in Saltmere.","Net holes are like a ledger: you find the small one early or the whole thing runs open. What I couldn't work out was why nobody could land a fish to prove the nets were worth mending.","I've had the marks hauled back in, to where a person can stand and cast from a plank or a quay wall. Two weeks of arguing and I've had them hauled in. Go and prove it was worth the argument.","Twelve shrimp. The north pier heads and the quay wall, both - shallow water, a net, and you'll see them go past your feet."],"progress":["{left} more shrimp, {name}. They're the marks with the little floats on now, and they're under your arms, I'll warrant."],"complete":["So the water wasn't empty. It was out of reach, which is a different thing and a poorer argument. Hand those to Nettie and she'll have a tale to tell."]},{"id":2,"zone":"saltmere","goal":{"bring":"salmon_raw","n":4},"reward":"xp:fishing:2400","talk":["Shrimp keep a town fed. Salmon are what make a town talk, and I'd rather have both in the same basket.","There's a mark off the second pier head, the deep side where the channel runs out. Salmon on it, and it takes a rod, thirty in the skill, and standing on a plank that has no business holding a person.","Four of them. Bring them wet rather than in a bag - I want to see them wriggle when you come back to me.","And don't go at it in a blow. The planks are sound enough in a calm and they are not sound in a blow, and I've mended enough people as well as nets."],"progress":["Four salmon, {name}, and {left} to go. The tide's on the turn, which is when they run and when the pier creaks."],"complete":["That's the second pier fishable, and the first salmon anyone's landed off it in fourteen months. Write that down if you keep a book - I would."]},{"id":3,"zone":"saltmere","goal":{"bring":"lobster_raw","n":2},"reward":"xp:fishing:3600","talk":["Now the third pier, and I'll not pretend it's pleasant. That's the deep end of the harbour, and what lives down there has a shell and a grudge.","You'll want a pot, and forty in the skill, and you'll want to lower it slow and haul it slow, because a lobster that sees you coming is a lobster that's gone.","Mind the third plank on the way out. Tolly's right about it and nobody has fixed it and nobody will, so long as it holds a rope. Step over it, don't stand on it.","Two of them is plenty. They're not shrimp, and I'm not going to have you emptying the harbour to make a point about a mark."],"progress":["{left} more off the third pier, {name}. Slow down, slow up, and mind the plank."],"complete":["There's your point made, in two shells. The deep of this harbour was never empty either - it was a hundred metres further off than anybody was willing to walk."]},{"id":4,"zone":"saltmere","goal":{"talk":"nettie","n":1},"reward":"pack_t3","talk":["Last one, and it isn't a fish. Go and stand at Nettie's stall and tell her the harbour's fishing again.","She's sold nothing but inland trout off the Ashvale carts for a year, and she's done it with a straight face because somebody has to keep the stall open. She'll want it from someone who pulled it out of the water.","Tell her the marks are in, the prices are hers to set, and Perla says the nets are worth mending after all.","Come back to me after you've told her. There's a pack of mine you'll want, and I'd rather you filled it with what this harbour gives you than a cart of somebody else's trout."],"progress":["Nettie, {name}, at the fish market. Tell her the truth and she'll pretend not to believe you for a week."],"complete":["She sent you back to me with a face on. That's Nettie hearing news she's wanted for a year and not meaning to show it.","There's four of us who live off that water, and one of us who kept arguing about where the marks went. Put the pack to use - the harbour's back."]}],"done":["The Empty Water, and it wasn't empty at all, it was a hundred metres further off than anybody was prepared to stand. That's the whole of the tale.","Mind the marks when the storms go through, {name}. They drift, and a drifted mark is a season of empty nets and a mender with nothing to do but watch the water."]},"bronze_gate":{"name":"The Bronze Gate","giver":"silas","steps":[{"id":1,"zone":"village","goal":{"bring":"oak_logs","n":8},"reward":"xp:woodcutting:1800","talk":["You want to know what's wrong with the north gate. So do I, and it's thirty-one years since I last had a scaffold up on it.","There's a centering of green pine inside that arch, put in by me in a hurry in a wet spring. Pine moves when it dries. Oak doesn't. Eight lengths off the west slope.","Modulus measured it twice and says the arch is sound. The arch is sound the way a promise is sound. It has been holding its own weight on a lie about a tree since before you were born.","And while you're about it, the mortar I laid that gate with was burnt wrong. I know that now. That's the second thing you're bringing me."],"progress":["{left} more oak, {name}. West slope, and if Pax asks, no, you did not take the ones he painted."],"complete":["That's the centering. From the road it'll look like I'm building a new gate. I'm not. I'm telling an old one the truth for the first time."]},{"id":2,"zone":"village","goal":{"bring":"coal","n":6},"reward":"xp:mining:1500","talk":["Lime burnt on wood in a low clamp comes out half-alive. It sets, after a fashion, and what it sets to is powder. That's why the gate still isn't dry.","Six out of the pit. There's three faces of coal in there, past the copper where the roof comes down low, and it wants twenty in the mining before it lets go of anything.","Wood gives you a fire. Coal gives you a heat, and a heat is the whole difference between a wall and a pile of stones with an opinion.","Pip's been in after them with a candle. Don't tell his mother I said the roof's low - I said the roof's low in the coal end, which is a different sentence."],"progress":["{left} more coal, and keep it dry. A wet sack of coal is a heavy way of learning nothing."],"complete":["Six. That's a kiln that comes up to heat and stays there long enough to mean it. One good burn, not a hoard - I'm mending a gate, not a fortune."]},{"id":3,"zone":"village","goal":{"bring":"copper_ore","n":12},"reward":"xp:mining:2400","talk":["Now the pins. Iron pins on a gate that stands out in weather are rust with a shape to them. Bronze isn't, and bronze is copper with a tenth of tin in it.","Twelve copper, and they're the easy part - four faces of it by the pit mouth, any level, and the wind comes up that passage so take a lantern as well as a pick.","Leave the rest in the hill. There's no sense working a seam flat for the sake of twelve pins, and the pit's mine to keep, not mine to empty.","The tin is the problem, and the tin is Garrick's, which is a longer story than a hinge has any right to be."],"progress":["{left} more copper. By the pit mouth, all four faces of them, east of the gate you're standing under."],"complete":["Twelve copper. That's the pins, the straps and the hinges, and now I need the one thing in this village I cannot go and fetch myself."]},{"id":4,"zone":"village","goal":{"talk":"garrick","n":1},"reward":"shield_t2","talk":["Go and stand at the anvil and tell Garrick the mason is ready to mix, and that it was me who said his scale.","He's kept a cake of tin since he cut the wheel off the old mill, and I've kept twelve copper in a bin since the spring, and neither of us has said the word across that street in six years.","He'll want to know why I didn't come myself. Tell him my knees are on an arch and his are by an anvil and neither of us is wrong.","He'll weigh it, because that's the man's whole goodness and he's never once mentioned it. And he'll hand you the boss off the first gate to carry up the ladder - bronze, off a door that's had its day. Take it if he offers it you."],"progress":["Garrick, {name}, at the anvil on the west street. Say the word scale out loud. With him that's the whole introduction."],"complete":["He weighed it in front of you so neither of us had to say anything about six years of nothing. That's it settled, by a man who minds his own business."]}],"done":["The north gate, then: oak inside it, bronze on the outside, and mortar burnt at a heat worth calling a heat. It'll be standing when there's nobody left who remembers either of us.","Nobody gets a statue for this work. You get a wall that still stands and a gate that shuts, and fair enough. Mind the hinge on your way out, {name} - it'll want a year to settle."]},"sail_loft":{"name":"The Sail Loft","giver":"mabb","steps":[{"id":1,"zone":"saltmere","goal":{"bring":"willow_logs","n":8},"reward":"xp:woodcutting:2000","talk":["Mabb. I make sails in this town, which is one sail a year and nine mends, and the loft's cold so stand where the wind doesn't come through the boards.","What's wrong with the north boat's sail is the lower third. It's battened with oak, and oak is the right wood for a gate and the wrong wood for a wing. Oak snaps when a gust arrives all at once. Willow bends and comes back.","Eight lengths of willow, thin as your thumb and as long as my arm. They'll be along the channel where the water goes slow. Soft wood, any level takes it, and it doesn't fight the saw.","Strip the bark where you cut it. Bark holds wet, and wet is how a loft rots from the rafter down - I'd rather learn that from you than from the ceiling."],"progress":["{left} more willow, {name}. Thumb-thin. And if you bring me oak I'll swear at you and use it anyway."],"complete":["That's the lower third going on a frame that'll forgive a bad gust. You can feel the difference through the cloth - oak tells you the moment it gives up, willow never tells you at all."]},{"id":2,"zone":"saltmere","goal":{"kill":"deer","n":2},"reward":"xp:attack:1600","talk":["Before I cut a thing there's an ask, and it isn't a favour to me, it's a tool. Two of the red deer off the marsh grazing, and I'll tell you what they're for rather than have you guess.","A sewger's palm is leather. Salt water eats a cloth pad in a week and a wet pad tears the thread more than your needle does. Deer leather takes the wax and keeps its shape when your hand sweats, which is most of the day in a loft in summer.","North of the north pier head, where the marsh grass comes up short because that's what they leave of it. They're red deer, level five, and they've no appetite for you - but they go at the first wrong step in the mud, so take the one you're beside and let the other one be a problem for the town's supper.","Take the hides and leave the venison where it falls - Nettie's stall has been thin since the storm and the marsh is the town's larder, not my cabinet. I want the skin, and I want it salted before it heats."],"progress":["{left} more deer, {name}. Off the north pier head and one at a time - the marsh is a bad place to chase anything."],"complete":["That's palms for the season. Hide off them, salt it, and bring it up before it sets - a stiff hide is a hide you wasted, and I don't like wasting anything that lived in the same town as me."]},{"id":3,"zone":"saltmere","goal":{"bring":"net","n":3},"reward":"xp:speechcraft:1500","talk":["Now the thread, and this is the part where I need your mouth rather than your hands.","Canvas wants warp before it wants weft, and warp wants line that's already been stretched and salted. Since the harbour moved the marks back in there are nets in the sheds that were mended twice and are easier replaced than mended a third time.","Three of them. Nobody throws a net away and nobody sells one easy, so ask for the ones with torn skirts off the north boats - a fisherman will sell you a bad net at a fair price and thank you for the custom.","Shake the salt out before you bring them up the ladder. Salt in a loft is a season of stiff canvas and a mender with a sore thumb."],"progress":["{left} more net, {name}. Look for the mending that was never finished - that's a net that knows it's finished and hasn't been told."],"complete":["That's a warp, and it's been salted once already, which is more than you can say for new line off a spool. It cost you less than twine because you asked for the damaged ones."]},{"id":4,"zone":"saltmere","goal":{"talk":"bela","n":1},"reward":"cape_red","talk":["Last one, and it's an errand of words. Go down to Bela's and tell her Mabb says the loft's clear, the warp's on, and she can put the price back on the three bolts she's had off the top shelf since spring.","She bought them back off me in the hungry month, and they're my cloth. She'll sell one to somebody as a curtain and I'll hear about it every market day until the day I die.","Tell her I said the word warp out loud. With Bela that's the whole introduction, and it settles an account without either of us having to say what the hungry month was.","Come back up to me after. There's a cape cut off the offcut of the north boat's sail and it's red because I ran out of white - that's a sailmaker's finishing, and you've earned the offcut."],"progress":["Bela, {name}, at the counter on the west street. Say warp. And don't let her talk you into buying a curtain."],"complete":["She laughed, then she pretended she hadn't. That's the account settled and the bolts staying where they are."]}],"done":["The north boat's sail, then: willow in the lower third, thread that was salted once already, and not one rat's hole in the leech. She'll hold a wind that takes the masts off the other two.","A sail is a wall that has learned to fly, {name}. Wear the red - same cloth, better cutting than most, and it'll keep the rain off you until the next one's cut."]},"tin_pipe":{"name":"The Tin Pipe","giver":"pip","steps":[{"id":1,"zone":"village","goal":{"bring":"tin_ore","n":6},"reward":"xp:mining:1800","talk":["You found a thing that shouldn't work? That'll be mine. I'm Pip. I've been down the pit with a candle since I was nine, and I keep a list of everything in this village that's been built wrong.","The low seam went under in February. Three feet of winter water in the coal end, and the town's answer was to stop mining coal, which is an answer about the weather and not about the water.","What it wants is a pump. A pump is a pipe, a leather, and a fall of ground, and I've got the forge, which is two of the three out of a boy who's had four years of anvil.","Six lumps of tin. There's three tinstones in the village mine, east of the pit mouth in the old stopes where they took the copper out first, and any level of mining takes them - it's the soft grey one, it marks if you bite it.","Garrick's kept a cake of it since he cut the wheel off the mill. If he asks, I didn't say you were coming, because I've used up the last of his and I'd rather not have that conversation twice."],"progress":["{left} more tin, {name}. East of the pit mouth, the soft grey ones. Bring them rough - washed I can't tell one from a stone, which is how I lost a week."],"complete":["That's a pipe and a spare, and it's the only metal in this parish that forgives being soldered. Tin doesn't rust, and rust is the whole story of everything else in this town."]},{"id":2,"zone":"village","goal":{"kill":"hare","n":4},"reward":"xp:ranged:1200","talk":["Now the leather, and this is where the list gets silly. A pump is a tube with a thing in it that fits, and a thing-that-fits is cut out of a hare's skin. Hare leather closes when it's wet. Goatskin swells and staggers, and I've tried goatskin.","Four hares. Up the north road where the stubble's standing and the grass goes short - they're out there at dusk in the open, worse luck, they'd be out there in the open if this village had any sense about fences.","They'll outwalk your legs, so if you've a bow, bring it and stand downwind of where you think they are rather than where you can see them. They go by the grass moving, not by you arriving.","Three washers out of a good skin, so four skins is two nights' work and one bad cut. Take the meat if you want it - there's a range at the end of the street and I won't tell anyone you cooked them in a quest."],"progress":["{left} more hare. Skins, {name} - the meat was always yours, it's not the part I'm short of."],"complete":["Four. Two of them'll work and two are so I can learn which cut is wrong, which I'd call the whole of the trade if the trade were mine."]},{"id":3,"zone":"village","goal":{"bring":"pelt","n":2},"reward":"xp:strength:1500","talk":["The washers are hare because they have to be soft. The bellows behind them wants something that isn't, and I have ruined every rat pelt in this village finding that out.","Two wolf pelts, unrolled and not scraped - the fur side goes inboard. Grey wolves, in Whisperwood, and they're thirty-odd paces up from the north gate where the ferns come out of the path.","It's the nearest thing in this village that's pleased to see a reason to bite you, so take the one that stands up when you arrive. It's the one that was coming to you anyway.","A wet wolf pelt weighs a stone and there's a ladder between the wood and my loft, which is why the next thing you carry is your own arms. Not scraped, {name}. I can tell, and I'd rather not say."],"progress":["{left} more wolf pelt, and it wants the fur on it. Everything else in this village is scraped, and everything else in this village is wrong."],"complete":["Two, both with the fur on. That's a bellows that'll move water, and I owe the rats an apology, and there were a great many of them."]},{"id":4,"zone":"village","goal":{"talk":"modulus","n":1},"reward":"tinderbox","talk":["Pipe, leather, forge. Now the part I can't do, and I'd rather say it than have you find it out in a month. A pump only lifts as high as the water falls from, and I don't know the fall of anything.","Modulus measured this parish twice and he won't hand it over at the first asking. Go and ask him for the levels between the mine and the stream, and ask twice. The second time is the one he means.","If the mine's lower than the stream by a man's height, the pump'll run on its own weight and I'll want a fire under the joint. If it's the other way round I've wasted your afternoon, and I'd like to hear about a fish walking up a tree instead.","He'll tell you he measured it the year the water came up. He's been waiting eleven years for anybody to ask him that, and he'll make you wait four minutes for it."],"progress":["Modulus, {name}, on the east road, measuring it for the third time this morning. Ask for the levels and don't hurry him - that's the only way to get the wrong number."],"complete":["He gave you the number after he gave you the lecture, which is how you know it's the right one. Lower by a man and a half. It'll run on its own weight."]}],"done":["It works. Three buckets in a minute and a half, out of a pipe, a hare's ear and a wolf I've said sorry to. It has no business doing that. It shouldn't work, {name} - which isn't the same as not working.","Take the box with the spark in it. It's been in my pocket through three winters and I've no need of it now; the pit wants a fire under the joint and I can light that off the forge. And if anybody calls it a simple thing, invite them up the ladder to watch a hare pelt lift the north road."]},"hawk_ring":{"name":"The Hawk Ring","giver":"auditor","steps":[{"id":1,"zone":"village","goal":{"bring":"gold_ore","n":6},"reward":"xp:mining:2000","talk":["Every coin, every catch, every word in this village gets written down somewhere. It mostly balances. There is one line in it that has not balanced since before you were walking, and in forty years I have decided I would rather see it closed than die with it open.","Gold drawn out of the Ashvale seam: nil. Gold struck in Ashvale: nine hundred and forty coin, every one of them out of the old lord's hoard, and the hoard is spent. So the money in your purse was made in this valley and none of it was ever mined in it, which is the sort of sentence that keeps a clerk awake.","Six lumps, out of three stones, in the east end of the mine past the copper stopes where they went in first. Twenty-two paces from the well, and it wants thirty of mining to mark the rock - it's the grey one with the yellow in the vein, and it isn't a metal you'll find by looking, it's a metal you find by weighing.","Bring them up rough with the quartz on them. I'm not assaying polished stones; I'm weighing what this parish owns, and a washed stone tells me about your polishing and nothing whatever about my seam.","Ticket, please. No? Then we'll do it without paperwork, which is how everything gets done in this village - it's already closed and nobody told either of us."],"progress":["{left} more gold, {name}. East of the pit mouth, twenty-two paces from the well, thirty mining. And no, what the general store sells is brass, and I've weighed it twice."],"complete":["That's the seam, and it's real, and it's the first line in this book I've closed with a witness standing over it. Six lumps, unpolished, exactly the way the rock sends them up."]},{"id":2,"zone":"village","goal":{"bring":"mithril_ore","n":2},"reward":"xp:mining:1600","talk":["Now the die, and this is where the ledger stops being an accounting and starts being a piece of metal. You cannot strike coin in a brass die, whatever the old lord did - brass rounds at the thousandth strike and by the ten-thousandth the village is coining blobs and calling it weight.","Mithril takes the cut and keeps it a hundred years. There are two mithril stones in this parish. Two. Same corner of the mine as your gold, twenty-two paces from the well, and it wants forty of mining, a good pick, and nobody hurrying.","I want both of them, and I want them counted in front of me, because the quantity of mithril in Ashvale is a fact I will write down once and nobody after me will ever be able to check it. If somebody tells you they found more, ask them where, and write that down too.","One stone cuts the die. The other is so that in fifty years, when the edge of the hawk has finally gone, there is still a stone in this village to cut it again. That is what a record is for."],"progress":["{left} more mithril, {name}. Forty mining, same corner as the gold. There are two in the parish and I should like both of them in this room."],"complete":["Two, weighed, written, initialled. One for the die and one so that whoever comes after can find out whether I was telling the truth."]},{"id":3,"zone":"village","goal":{"bring":"maple_logs","n":8},"reward":"xp:woodcutting:2200","talk":["A die has to be annealed before it's cut and hardened after it's cut, and an anneal is a heat held, not a heat reached. Which brings me to the one thing in forty years I have done badly, and I did it badly with somebody's good oak.","Willow burns quick and takes the temper off before you've counted to twenty. Oak splits, and a split in the pan leaves a cold spot under the die, and a cold spot is a die that looks finished and isn't.","Maple chars slow and even. It's up in the wood, fifty-odd paces from the well where the fern comes up out of the path, thirty of woodcutting, and it is the easiest tree in this parish to miss, because it looks like every other tree until you have burnt it.","Eight lengths, and burn them down in the pan rather than bringing them to me green - a green log smokes, and smoke in a coin goes into the metal and stays there in the shape of a bad year."],"progress":["{left} more maple, {name}. Out of the wood, not out of the mine. Slow charcoal - I have one ruined die in forty years and it was somebody's excellent oak."],"complete":["Eight, and charcoal that will hold forty minutes at one heat, which is the entire difference between a die and a very expensive mistake. The pan's ready whenever the metal is."]},{"id":4,"zone":"village","goal":{"talk":"pax","n":1},"reward":"ring_hawk","talk":["The metal's weighed and the pan's lit, and what's left is the pattern. That is a story I have not told in this village, because telling it means admitting the hole in the book was left there on purpose.","The old die was a ring. A signet, a hawk on its shoulder, worn by the man who cut the first Ashvale coin - and it went out of this village in the hungry year against a debt, and it came back as nothing at all. The weight of every coin struck since has been copied off a ring that isn't here.","So the hawk has to be remembered rather than traced, and the man in this village who remembers things by their colour is Pax. Go and tell him the seam is open. He'll say he has no interest in coin, and then he'll want to know whether there's enough for the sky.","Ask him about the ninth try. The blue door by the well is the last of the village's own gold, leaf on leaf, and if you've the patience he'll show you every one of the nine. Then come back to me, because the first thing off the new die is not going to be a coin."],"progress":["Pax, {name}, by the well, blue to the wrist. Tell him the seam is open, and wait for him to pretend he doesn't care."],"complete":["He said coin was nothing to him. Then he asked whether there would be enough leaf for the ceiling of the hall, and I wrote that down, because it's the first thing anybody has asked me for in twenty years that I couldn't already answer."]}],"done":["It balances. One line closed in forty years, and closed with the metal in the room rather than a promise about it. Every coin, every catch, every word - it mostly balances, {name}, and now it is mostly more than mostly.","The hawk, in mithril, off a die cut from a ring that had to be remembered rather than copied. Wear it, and spend a coin beside it, and if anybody asks you which of the two came first, tell them the village did."]}}}}